Tech
Too Much Meeting Time? Anitpatterns Not To Try

Storms on the horizon!
In whatever flavor of agile that you are doing, meetings and ceremonies are lightning rods for resistance. In response, numerous approaches for improving the scenario have sprung up. Most of the tweaks or go-to techniques are a reflection of teams, coaches, guides, and Scrum Masters being agile and are great ideas for the situations a team might find itself in; a few, however, are bad ideas (perhaps for good reasons but bad nevertheless).
Three antipatterns I implore you to avoid
The Terminator – Not doing a ceremony because no one likes it is a bad idea. Identify the root cause of the problem and address that before pulling the plug on any of the core meetings in Scrum (or other frameworks). I once chatted with a Scrum Master that just stopped doing retrospectives because the team never found anything they could improve. Upon closer inspection, the problem was a lack of training in how to facilitate retrospectives rather than the team being perfect.The Inviter – Adding people to a standing meeting should never be the first answer for a team that can’t come to a consensus or get planning done. Much in the same vein as Fred Brooks proved in his essay, The Mythical Man-month, adding more people to a broken meeting will only make things worse. Often planning meetings that can’t get done or can’t reach a consensus are reflections of other problems, The root cause may be poor training, lack of preparation, or a need for help with facilitation.The Time Sink – Adding extra time to ceremonies that chronically can’t be completed within the time-box suggested in the Scrum Guide will obscure other problems and suck up even more time that can be better used. Root causes can be team size, lack of empowerment, meeting prep, or even poor facilitation.
This is just the tip of the iceberg for meeting antipatterns. Before you do something that may make things worse, find and address the root cause the problem. Get help if needed to find the root cause. Andrew Jarr, Scrum Master at iovation put it perfectly:
“A team that complains about spending too much time in meetings and can’t deliver triggers a discussion around how meetings can be more effective. What value are we trying to get out of the meetings we have, and how good are we at getting that value? What can change to get to that value?”
Andrew used the analogy of a mechanic listening to a car engine to find where things are out of balance and then to lead the team in inspecting and adapting. Finding a solution may require adding energy and ideas from outside of the team; however, step one is identifying the issue and talking about it.
Next: After Listening, What Have Others Done To Ease Meeting Time Resistance?
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By: tcagley
Title: Too Much Meeting Time? Anitpatterns Not To Try
Sourced From: tcagley.wordpress.com/2020/07/16/too-much-meeting-time-anitpatterns-not-to-try/
Published Date: Thu, 16 Jul 2020 23:54:44 +0000
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Tech
NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops

Last week, it was reported how cryptocurrency miners are rushing after NVIDIA GeForce RTX 30 Gaming Laptops to earn that sweet digital currency profits. Well, now a video tour of one of the mining farms has surfaced showcasing several hundred gaming laptops being used to mine the cryptocurrencies.
Several Hundred NVIDIA GeForce RTX 30 Gaming Laptops Spotted In Chinese Cryptocurrency Mining Farm Video Tour
Earlier, we only got to see a glimpse of the cryptocurrency mining farm but a brand new video has surfaced which shows the complete scale of the setup. The setup is based in China but the user has not mentioned the location for obvious reasons. As you can tell, the mining farm is set up with and utilizes NVIDIA GeForce RTX 30 Gaming laptops from the Chinese manufacturer, Hasse.
The Hasse laptop is based on the GeForce RTX 3060 mobility GPU. The GeForce RTX 3060 laptop solution is definitely not similar to the desktop variant which offers much better specifications and doesn’t come at a lower price either. According to NVIDIA themselves, the RTX 3060 laptops start at $999 US & the miners can save a penny by purchasing in bulk but they end up paying at least $600 US more for the laptop variant. Plus, they also end up with unnecessary hardware that the laptops feature. At the same time, the laptop variants do feature reduced TGPs which might save electricity costs & offer higher cryptocurrency mining rates.
pic.twitter.com/XJrfH9Fx7V
— 포시포시 (@harukaze5719) February 9, 2021
What’s interesting here is that the user has bought these laptops in a bulk order which means that either the retailer, distributor, or the manufacturer itself is openly supporting cryptocurrency miners over actual customers such as gamers which these laptops are primarily designed for. The selling party could be taking advantage of crypto miners by selling these at scalped prices to earn a profit.
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By: Hassan Mujtaba
Title: NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops
Sourced From: wccftech.com/nvidia-geforce-rtx-30-gaming-laptops-powered-massive-cryptocurrency-mining-farm-spotted-in-china-over-hundreds-of-ampere-laptops/
Published Date: Thu, 11 Feb 2021 04:17:52 +0000
Did you miss our previous article…
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Tech
Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP

A couple of rumors regarding Intel’s Ice Lake-SP Xeon server CPUs have surfaced over the web, mostly from known leaker, Momomo_US. The information consists of specifications, configs & power ratings of several SKUs that will be part of the 3rd Gen Xeon Scalable processor family.
Intel 3rd Gen Ice Lake-SP Xeon CPU Rumors Point Out Up To 40 Cores, 270W TDPs & Brand New Core Architecture
Starting off with the details, Intel’s 3rd Gen Ice Lake-SP Xeon CPUs will be based on the 10nm+ process node and utilize the Sunny Cove core architecture. The Intel Sunny Cove x86 architecture has been around since 2019 and was first featured on Intel’s 10th Gen Ice Lake processors for the notebook segment. Intel has since moved over to Tiger Lake which is based on the Willow Cove x86 architecture and makes use of the 10nm SuperFin process node.
Some of the major upgrades that Intel’s 10nm+ for Ice Lake-SP Xeon CPU will deliver include:
2.7x density scaling vs 14nmSelf-aligned Quad-PatterningContact Over Active GateCobalt
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By: Hassan Mujtaba
Title: Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP
Sourced From: wccftech.com/intel-3rd-gen-xeon-ice-lake-sp-cpu-rumors-10nm-up-to-40-cores-270w-tdp/
Published Date: Thu, 11 Feb 2021 10:02:51 +0000
Did you miss our previous article…
https://getinvestmentadvise.com/tech/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-within-3dmark-mesh-shader-test-launch-imminent/
Tech
Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?

Intel’s Senior Vice President, Raja Koduri, has been dropping some major bombs on his Twitter feed for a while now. The most recent one being the Xe HPC chip shot which is an engineering marvel but it looks like Raja has switched gears and now dropped a teaser of Intel’s first gaming discrete graphics cards, the Xe HPG.
Intel Teases Xe HPG Enthusiast Gaming Graphics Cards, Running 3DMark’s Upcoming Mash Shader Feature
It’s been some time since we last heard about Intel’s Xe HPG (High-Performance Gaming) discrete GPUs or graphics cards. Intel’s main focus has been Xe-LP and they also dive in deeper within the tech that Xe HPC has to offer considering it’s their biggest chip design to date and the flagship Xe product. But the Xe HPG is where the gaming community is more focused at and we have got the first teaser of Intel’s discrete graphics cards based on the HPG GPUs running in action.
Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c
— Raja Koduri (@Rajaontheedge) February 10, 2021
The teaser from Raja shows an undisclosed Intel Xe HPG GPU based discrete graphics card running the UL 3DMark Mesh Shader Feature test. This test is coming out soon and will be integrated within the 3DMark test suite. Mesh Shader is one of the major features introduced within DirectX 12 Ultimate API back in 2020. The feature is supported by NVIDIA’s Turing, Ampere, and AMD’s RDNA 2 graphics architectures. Based on this tweet, Intel will also be adding Mesh Shaders support on its Xe-HPG class discrete GPUs.
The technology helps to dramatically improve performance and image quality when rendering a scene with a substantial number of very complex objects. Take for instance a very complex & triangle-heavy mesh and what Mesh Shaders would essentially do is segment it into smaller meshlets. Each meshlet ideally optimizes the vertex re-use within it. Using the new hardware stages and this segmentation scheme, devs can render more geometry
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By: Hassan Mujtaba
Title: Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?
Sourced From: wccftech.com/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-3dmark-mesh-shader-test/
Published Date: Wed, 10 Feb 2021 07:21:19 +0000
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