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Re-read Saturday, Tame you Work Flow Week 3: Chapter 2—Postpone Commitment and Limit Work in Process

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Tame your Work Flow

Re-read Saturday, Tame you Work Flow Week 3:  Chapter 2—Postpone Commitment and Limit Work in Process

Today we tackle Chapter 2 in our re-read ofTame your Work Flow by Steve Tendon and Daniel Doiron. The chapter is titled Postpone Commitment and Limit Work in Process. Last we mentioned multitasking, this week we make a full assault on the topic.

I have a to-do list that every three months I throw away and begin building again. A few items are copied over and a few reappear over time, but most are ideas that never really needed to be done. As the list grows longer, I am often tempted to start more items — multitasking increases. Even though I know better I fall prey to the observation the authors make on page 43, “As more and more work is pushed into the system, the amount of multitasking increases exponentially.” Multitasking is a pernicious problem that negatively affects cost, productivity, how long it takes to get work done and quality. We all know better and we all struggle to avoid taking in and starting new work as it appears.

Daniel and Steve define two concepts early in the chapter that are important to understand for this chapter and for the remainder of the book. The first is flow time, which is the amount of time taken between when work starts and when it is finished. The second is queue time, which is the time it takes after a piece of work is accepted until work is begun. The authors use these definitions very precisely. As someone that uses flow-based techniques often (Kanban and Scrumban), ensuring that a team has a precise and consistent definition for these concepts will make identifying constraints and bottlenecks much more effective (and will reduce the amount of loud conversation about the meaning of cumulative flow diagrams).   

The primary premise of this chapter is to discuss the importance of limiting work in process, in other words, to deliberately avoid multitasking. By deferring work we are not accepting it into the active queue (it can be on the backlog but has not been accepted to be done). The simplest meaning of implementing this type of limit is to ensure your work entry process understands when you have the capacity to accept work and is empowered to say “we will get to it later” and then following through. Work entry is a constant problem for almost every team and organization I have worked with in the past. It almost always seems easier to say yes to something, start it, and then juggle time slices. Steve and Daniel don’t focus on the concept of work entry, but rather on the impact of making the right decisions about when to start work. In practice, a preponderance of agile and lean problems can be rectified by focusing on work entry. Regardless, controlling the amount of work entering a process so that it matches the amount leaving will increase stability, predictability,

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By: tcagley
Title: Re-read Saturday, Tame you Work Flow Week 3: Chapter 2—Postpone Commitment and Limit Work in Process
Sourced From: tcagley.wordpress.com/2020/06/20/re-read-saturday-tame-you-work-flow-week-3-chapter-2-postpone-commitment-and-limit-work-in-process/
Published Date: Sat, 20 Jun 2020 23:55:42 +0000

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https://getinvestmentadvise.com/tech/logitech-g815-lightsync-rgb-keyboard-review-form-fitted-to-near-perfection/

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NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops

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Last week, it was reported how cryptocurrency miners are rushing after NVIDIA GeForce RTX 30 Gaming Laptops to earn that sweet digital currency profits. Well, now a video tour of one of the mining farms has surfaced showcasing several hundred gaming laptops being used to mine the cryptocurrencies.

Several Hundred NVIDIA GeForce RTX 30 Gaming Laptops Spotted In Chinese Cryptocurrency Mining Farm Video Tour

Earlier, we only got to see a glimpse of the cryptocurrency mining farm but a brand new video has surfaced which shows the complete scale of the setup. The setup is based in China but the user has not mentioned the location for obvious reasons. As you can tell, the mining farm is set up with and utilizes NVIDIA GeForce RTX 30 Gaming laptops from the Chinese manufacturer, Hasse.

The Hasse laptop is based on the GeForce RTX 3060 mobility GPU. The GeForce RTX 3060 laptop solution is definitely not similar to the desktop variant which offers much better specifications and doesn’t come at a lower price either. According to NVIDIA themselves, the RTX 3060 laptops start at $999 US & the miners can save a penny by purchasing in bulk but they end up paying at least $600 US more for the laptop variant. Plus, they also end up with unnecessary hardware that the laptops feature. At the same time, the laptop variants do feature reduced TGPs which might save electricity costs & offer higher cryptocurrency mining rates.

pic.twitter.com/XJrfH9Fx7V

— 포시포시 (@harukaze5719) February 9, 2021

What’s interesting here is that the user has bought these laptops in a bulk order which means that either the retailer, distributor, or the manufacturer itself is openly supporting cryptocurrency miners over actual customers such as gamers which these laptops are primarily designed for. The selling party could be taking advantage of crypto miners by selling these at scalped prices to earn a profit.

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By: Hassan Mujtaba
Title: NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops
Sourced From: wccftech.com/nvidia-geforce-rtx-30-gaming-laptops-powered-massive-cryptocurrency-mining-farm-spotted-in-china-over-hundreds-of-ampere-laptops/
Published Date: Thu, 11 Feb 2021 04:17:52 +0000

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https://getinvestmentadvise.com/tech/intel-3rd-gen-xeon-ice-lake-sp-cpu-rumors-10nm-with-up-to-40-cores-8-channel-ddr4-3200-64-pcie-gen-4-0-lanes-max-270w-tdp/

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Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP

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A couple of rumors regarding Intel’s Ice Lake-SP Xeon server CPUs have surfaced over the web, mostly from known leaker, Momomo_US. The information consists of specifications, configs & power ratings of several SKUs that will be part of the 3rd Gen Xeon Scalable processor family.

Intel 3rd Gen Ice Lake-SP Xeon CPU Rumors Point Out Up To 40 Cores, 270W TDPs & Brand New Core Architecture

Starting off with the details, Intel’s 3rd Gen Ice Lake-SP Xeon CPUs will be based on the 10nm+ process node and utilize the Sunny Cove core architecture. The Intel Sunny Cove x86 architecture has been around since 2019 and was first featured on Intel’s 10th Gen Ice Lake processors for the notebook segment. Intel has since moved over to Tiger Lake which is based on the Willow Cove x86 architecture and makes use of the 10nm SuperFin process node.

Some of the major upgrades that Intel’s 10nm+ for Ice Lake-SP Xeon CPU will deliver include:

2.7x density scaling vs 14nmSelf-aligned Quad-PatterningContact Over Active GateCobalt

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By: Hassan Mujtaba
Title: Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP
Sourced From: wccftech.com/intel-3rd-gen-xeon-ice-lake-sp-cpu-rumors-10nm-up-to-40-cores-270w-tdp/
Published Date: Thu, 11 Feb 2021 10:02:51 +0000

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https://getinvestmentadvise.com/tech/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-within-3dmark-mesh-shader-test-launch-imminent/

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Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?

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Intel’s Senior Vice President, Raja Koduri, has been dropping some major bombs on his Twitter feed for a while now. The most recent one being the Xe HPC chip shot which is an engineering marvel but it looks like Raja has switched gears and now dropped a teaser of Intel’s first gaming discrete graphics cards, the Xe HPG.

Intel Teases Xe HPG Enthusiast Gaming Graphics Cards, Running 3DMark’s Upcoming Mash Shader Feature

It’s been some time since we last heard about Intel’s Xe HPG (High-Performance Gaming) discrete GPUs or graphics cards. Intel’s main focus has been Xe-LP and they also dive in deeper within the tech that Xe HPC has to offer considering it’s their biggest chip design to date and the flagship Xe product. But the Xe HPG is where the gaming community is more focused at and we have got the first teaser of Intel’s discrete graphics cards based on the HPG GPUs running in action.

Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c

— Raja Koduri (@Rajaontheedge) February 10, 2021

The teaser from Raja shows an undisclosed Intel Xe HPG GPU based discrete graphics card running the UL 3DMark Mesh Shader Feature test. This test is coming out soon and will be integrated within the 3DMark test suite. Mesh Shader is one of the major features introduced within DirectX 12 Ultimate API back in 2020. The feature is supported by NVIDIA’s Turing, Ampere, and AMD’s RDNA 2 graphics architectures. Based on this tweet, Intel will also be adding Mesh Shaders support on its Xe-HPG class discrete GPUs.

The technology helps to dramatically improve performance and image quality when rendering a scene with a substantial number of very complex objects. Take for instance a very complex & triangle-heavy mesh and what Mesh Shaders would essentially do is segment it into smaller meshlets. Each meshlet ideally optimizes the vertex re-use within it. Using the new hardware stages and this segmentation scheme, devs can render more geometry

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By: Hassan Mujtaba
Title: Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?
Sourced From: wccftech.com/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-3dmark-mesh-shader-test/
Published Date: Wed, 10 Feb 2021 07:21:19 +0000

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