Tech
How Much Meeting Time?

Meeting Time Is Not Always The High Point Of The Day
If you have ever performed as a Scrum Master or agile coach you have been asked about the overhead in Scrum. Overhead is almost always a codeword for meetings where “stuff” happens but nothing is built, coded, or tested, which in a software-centric scenario will drive a coder or tester up a wall. If we exclude (for the time being) some really bad practices that have been promoted and adopted, the amount of time in Scrum specific meetings is generally predictable.
Christine Green, senior consultant and owner of IPbyGREEN suggests that meetings (also known as events or . . . ) are influenced by three factors
Team Size – The number of people on the team or involved in the event. Delivered Size – The number of discrete pieces of work that are delivered by the sprint. Christine uses the term size to refer to the functional and non-functional size as measured by IFPUG Function Points. The concept of throughput accounting could just as easily be used. The concept boils down to how much valuable stuff will the team work on during the sprint. Length of Sprint – The number of weeks (or days) in a sprint.
Christine’s experience is that each meeting is influenced primarily by one of these attributes. Arguably, size and length have some co-variance – longer sprints will typically accept and deliver more work items than a shorter sprint.
Using Scrum and guidance in the Scrum Guide (the guide provides the definition of Scrum) as an example.
MeetingDriverScrum Guide Guidance For 1 Month SprintSprint PlanningSizeMaximum of eight hoursDaily ScrumPeople15-minute time-boxed event dailySprint ReviewLength – SizeFour-hour meetingRetrospectiveLengthThree-hour meeting for one-month SprintsRefinementLength – SizeNo more than 10% of the team capacity
With the exception of refinement (in the Guide refinement is referred to as a flat percentage), the Scrum Guide suggests that events are shorter for shorter sprints.
Assuming a typical Scrum team of 7 and 40 hours of productive time per person equates to 1,120 hours for a one month sprint (4 weeks to keep the math simple). The worst-case total meeting time for a one month sprint would be 528 hours (8 hrs planning, 5 hrs Daily Scrums, 4 hrs Sprint Review, 3 hrs Retrospective, and 112 hrs of Refinement — all multiplied by 7). The burden rate is 47%. YUCK! This is why people have the perception that Scrum has a lot of meeting time. FYI, the Burden Rate is the amount of non-engineering time divided by the total time expended on a project or sprint. A lower burden rate, all things being equal, is better but a zero burden rate would be just as horrid too much. Most team members intuitively measure and understand the concept of burden rate and work to avoid too much overhead. Most Scrum teams do not end up with a 47% burden rate
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By: tcagley
Title: How Much Meeting Time?
Sourced From: tcagley.wordpress.com/2020/07/07/how-much-meeting-time/
Published Date: Tue, 07 Jul 2020 23:55:57 +0000
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Tech
NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops

Last week, it was reported how cryptocurrency miners are rushing after NVIDIA GeForce RTX 30 Gaming Laptops to earn that sweet digital currency profits. Well, now a video tour of one of the mining farms has surfaced showcasing several hundred gaming laptops being used to mine the cryptocurrencies.
Several Hundred NVIDIA GeForce RTX 30 Gaming Laptops Spotted In Chinese Cryptocurrency Mining Farm Video Tour
Earlier, we only got to see a glimpse of the cryptocurrency mining farm but a brand new video has surfaced which shows the complete scale of the setup. The setup is based in China but the user has not mentioned the location for obvious reasons. As you can tell, the mining farm is set up with and utilizes NVIDIA GeForce RTX 30 Gaming laptops from the Chinese manufacturer, Hasse.
The Hasse laptop is based on the GeForce RTX 3060 mobility GPU. The GeForce RTX 3060 laptop solution is definitely not similar to the desktop variant which offers much better specifications and doesn’t come at a lower price either. According to NVIDIA themselves, the RTX 3060 laptops start at $999 US & the miners can save a penny by purchasing in bulk but they end up paying at least $600 US more for the laptop variant. Plus, they also end up with unnecessary hardware that the laptops feature. At the same time, the laptop variants do feature reduced TGPs which might save electricity costs & offer higher cryptocurrency mining rates.
pic.twitter.com/XJrfH9Fx7V
— 포시포시 (@harukaze5719) February 9, 2021
What’s interesting here is that the user has bought these laptops in a bulk order which means that either the retailer, distributor, or the manufacturer itself is openly supporting cryptocurrency miners over actual customers such as gamers which these laptops are primarily designed for. The selling party could be taking advantage of crypto miners by selling these at scalped prices to earn a profit.
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By: Hassan Mujtaba
Title: NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops
Sourced From: wccftech.com/nvidia-geforce-rtx-30-gaming-laptops-powered-massive-cryptocurrency-mining-farm-spotted-in-china-over-hundreds-of-ampere-laptops/
Published Date: Thu, 11 Feb 2021 04:17:52 +0000
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Tech
Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP

A couple of rumors regarding Intel’s Ice Lake-SP Xeon server CPUs have surfaced over the web, mostly from known leaker, Momomo_US. The information consists of specifications, configs & power ratings of several SKUs that will be part of the 3rd Gen Xeon Scalable processor family.
Intel 3rd Gen Ice Lake-SP Xeon CPU Rumors Point Out Up To 40 Cores, 270W TDPs & Brand New Core Architecture
Starting off with the details, Intel’s 3rd Gen Ice Lake-SP Xeon CPUs will be based on the 10nm+ process node and utilize the Sunny Cove core architecture. The Intel Sunny Cove x86 architecture has been around since 2019 and was first featured on Intel’s 10th Gen Ice Lake processors for the notebook segment. Intel has since moved over to Tiger Lake which is based on the Willow Cove x86 architecture and makes use of the 10nm SuperFin process node.
Some of the major upgrades that Intel’s 10nm+ for Ice Lake-SP Xeon CPU will deliver include:
2.7x density scaling vs 14nmSelf-aligned Quad-PatterningContact Over Active GateCobalt
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By: Hassan Mujtaba
Title: Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP
Sourced From: wccftech.com/intel-3rd-gen-xeon-ice-lake-sp-cpu-rumors-10nm-up-to-40-cores-270w-tdp/
Published Date: Thu, 11 Feb 2021 10:02:51 +0000
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Tech
Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?

Intel’s Senior Vice President, Raja Koduri, has been dropping some major bombs on his Twitter feed for a while now. The most recent one being the Xe HPC chip shot which is an engineering marvel but it looks like Raja has switched gears and now dropped a teaser of Intel’s first gaming discrete graphics cards, the Xe HPG.
Intel Teases Xe HPG Enthusiast Gaming Graphics Cards, Running 3DMark’s Upcoming Mash Shader Feature
It’s been some time since we last heard about Intel’s Xe HPG (High-Performance Gaming) discrete GPUs or graphics cards. Intel’s main focus has been Xe-LP and they also dive in deeper within the tech that Xe HPC has to offer considering it’s their biggest chip design to date and the flagship Xe product. But the Xe HPG is where the gaming community is more focused at and we have got the first teaser of Intel’s discrete graphics cards based on the HPG GPUs running in action.
Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c
— Raja Koduri (@Rajaontheedge) February 10, 2021
The teaser from Raja shows an undisclosed Intel Xe HPG GPU based discrete graphics card running the UL 3DMark Mesh Shader Feature test. This test is coming out soon and will be integrated within the 3DMark test suite. Mesh Shader is one of the major features introduced within DirectX 12 Ultimate API back in 2020. The feature is supported by NVIDIA’s Turing, Ampere, and AMD’s RDNA 2 graphics architectures. Based on this tweet, Intel will also be adding Mesh Shaders support on its Xe-HPG class discrete GPUs.
The technology helps to dramatically improve performance and image quality when rendering a scene with a substantial number of very complex objects. Take for instance a very complex & triangle-heavy mesh and what Mesh Shaders would essentially do is segment it into smaller meshlets. Each meshlet ideally optimizes the vertex re-use within it. Using the new hardware stages and this segmentation scheme, devs can render more geometry
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By: Hassan Mujtaba
Title: Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?
Sourced From: wccftech.com/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-3dmark-mesh-shader-test/
Published Date: Wed, 10 Feb 2021 07:21:19 +0000
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