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2020 Re-read Saturday, Tame you Work Flow Week 9: Chapter 9 – Constraints in the Work Flow and in the Work Process

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Tame your Work Flow

Today we transition to Part 4: Maximizing Business Value in Knowledge-Work of Steve Tendon and Daniel Doiron’s  Tame your Work Flow. We are currently approximately 40% through according to the Kindle App on my laptop.  (Side note: I would like to talk with anyone in the audience that uses a Kindle to read non-fiction books that they will later use for reference; I am working on a buying decision).

Chapter 9, Constraints in the Work Flow and in the Work Process, makes the transition away from the manufacturing world—where lean and Kanban have been prevalent approaches—and slams us into the topsy turvy world of knowledge work.  Steve and Daniel invoke two acronyms to help characterize the world most of us find ourselves in.  The first is VUCA (Volatility, Uncertainty, Complexity, Ambiguity) and the second is PEST. PEST stands for:

multiple Projects or Products, multiple Events (or deadlines), multiple Stakeholders and multiple Teams.

I have never used the PEST acronym before I read this book but I am drawn to it.  The downside of the acronym is the slightly negative connotation of the term pest while the upside is that it gives me pause to think that maybe challenging how we organize work might make life easier, more efficient, and deliver more value.  Regardless, most programs or products can be described by VUCA and PEST. Choosing my words carefully, finding the constraint in these environments is “challenging.” I have heard the process of finding the constraint described as a game of whack-a-mole, Steve and Daniel use the more formal term “moving constraint syndrome.” The fact that the constraint moves should not be an issue because we should all recognize that all systems have a constraint. If we improve the capacity of constraint, the constraint will move somewhere else. This is not a big deal IF we care about where the constraint is, accept the fact that the constraint moves, and can recognize where the constraint is.   

This chapter introduces two forms of constraint (hence the title).  The first is the “Constraint in the Work Process.” In earlier chapters, we have defined this form of constraint as the step that has the longest average flow time in that work process. An organization I studied a few years ago had a workflow that followed a pattern of a 2-week architecture sprint, a 2-week “development” (again choosing my words carefully) sprint, and a 6-week regression test “sprint.” Based on the long average flow time definition, the regression test marathon was the constraint. Interestingly the organization had increased test automation to cover 60% of the base with only minor improvement in the regression test duration (fewer functions were not getting tested at all however which was positive). 

The second form of constraint is the “Constraint in the Work Flow.” Constraint in the Work Flow is the

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By: tcagley
Title: 2020 Re-read Saturday, Tame you Work Flow Week 9: Chapter 9 – Constraints in the Work Flow and in the Work Process
Sourced From: tcagley.wordpress.com/2020/08/08/2020-re-read-saturday-tame-you-work-flow-week-9-chapter-9-constraints-in-the-work-flow-and-in-the-work-process/
Published Date: Sat, 08 Aug 2020 23:55:25 +0000

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NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops

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Last week, it was reported how cryptocurrency miners are rushing after NVIDIA GeForce RTX 30 Gaming Laptops to earn that sweet digital currency profits. Well, now a video tour of one of the mining farms has surfaced showcasing several hundred gaming laptops being used to mine the cryptocurrencies.

Several Hundred NVIDIA GeForce RTX 30 Gaming Laptops Spotted In Chinese Cryptocurrency Mining Farm Video Tour

Earlier, we only got to see a glimpse of the cryptocurrency mining farm but a brand new video has surfaced which shows the complete scale of the setup. The setup is based in China but the user has not mentioned the location for obvious reasons. As you can tell, the mining farm is set up with and utilizes NVIDIA GeForce RTX 30 Gaming laptops from the Chinese manufacturer, Hasse.

The Hasse laptop is based on the GeForce RTX 3060 mobility GPU. The GeForce RTX 3060 laptop solution is definitely not similar to the desktop variant which offers much better specifications and doesn’t come at a lower price either. According to NVIDIA themselves, the RTX 3060 laptops start at $999 US & the miners can save a penny by purchasing in bulk but they end up paying at least $600 US more for the laptop variant. Plus, they also end up with unnecessary hardware that the laptops feature. At the same time, the laptop variants do feature reduced TGPs which might save electricity costs & offer higher cryptocurrency mining rates.

pic.twitter.com/XJrfH9Fx7V

— 포시포시 (@harukaze5719) February 9, 2021

What’s interesting here is that the user has bought these laptops in a bulk order which means that either the retailer, distributor, or the manufacturer itself is openly supporting cryptocurrency miners over actual customers such as gamers which these laptops are primarily designed for. The selling party could be taking advantage of crypto miners by selling these at scalped prices to earn a profit.

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By: Hassan Mujtaba
Title: NVIDIA GeForce RTX 30 Gaming Laptops Powered Massive Cryptocurrency Mining Farm Spotted in China, Over Hundreds of Ampere Laptops
Sourced From: wccftech.com/nvidia-geforce-rtx-30-gaming-laptops-powered-massive-cryptocurrency-mining-farm-spotted-in-china-over-hundreds-of-ampere-laptops/
Published Date: Thu, 11 Feb 2021 04:17:52 +0000

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Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP

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A couple of rumors regarding Intel’s Ice Lake-SP Xeon server CPUs have surfaced over the web, mostly from known leaker, Momomo_US. The information consists of specifications, configs & power ratings of several SKUs that will be part of the 3rd Gen Xeon Scalable processor family.

Intel 3rd Gen Ice Lake-SP Xeon CPU Rumors Point Out Up To 40 Cores, 270W TDPs & Brand New Core Architecture

Starting off with the details, Intel’s 3rd Gen Ice Lake-SP Xeon CPUs will be based on the 10nm+ process node and utilize the Sunny Cove core architecture. The Intel Sunny Cove x86 architecture has been around since 2019 and was first featured on Intel’s 10th Gen Ice Lake processors for the notebook segment. Intel has since moved over to Tiger Lake which is based on the Willow Cove x86 architecture and makes use of the 10nm SuperFin process node.

Some of the major upgrades that Intel’s 10nm+ for Ice Lake-SP Xeon CPU will deliver include:

2.7x density scaling vs 14nmSelf-aligned Quad-PatterningContact Over Active GateCobalt

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By: Hassan Mujtaba
Title: Intel 3rd Gen Xeon Ice Lake-SP CPU Rumors – 10nm With Up To 40 Cores, 8-Channel DDR4-3200, 64 PCIe Gen 4.0 Lanes, Max 270W TDP
Sourced From: wccftech.com/intel-3rd-gen-xeon-ice-lake-sp-cpu-rumors-10nm-up-to-40-cores-270w-tdp/
Published Date: Thu, 11 Feb 2021 10:02:51 +0000

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https://getinvestmentadvise.com/tech/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-within-3dmark-mesh-shader-test-launch-imminent/

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Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?

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Intel’s Senior Vice President, Raja Koduri, has been dropping some major bombs on his Twitter feed for a while now. The most recent one being the Xe HPC chip shot which is an engineering marvel but it looks like Raja has switched gears and now dropped a teaser of Intel’s first gaming discrete graphics cards, the Xe HPG.

Intel Teases Xe HPG Enthusiast Gaming Graphics Cards, Running 3DMark’s Upcoming Mash Shader Feature

It’s been some time since we last heard about Intel’s Xe HPG (High-Performance Gaming) discrete GPUs or graphics cards. Intel’s main focus has been Xe-LP and they also dive in deeper within the tech that Xe HPC has to offer considering it’s their biggest chip design to date and the flagship Xe product. But the Xe HPG is where the gaming community is more focused at and we have got the first teaser of Intel’s discrete graphics cards based on the HPG GPUs running in action.

Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c

— Raja Koduri (@Rajaontheedge) February 10, 2021

The teaser from Raja shows an undisclosed Intel Xe HPG GPU based discrete graphics card running the UL 3DMark Mesh Shader Feature test. This test is coming out soon and will be integrated within the 3DMark test suite. Mesh Shader is one of the major features introduced within DirectX 12 Ultimate API back in 2020. The feature is supported by NVIDIA’s Turing, Ampere, and AMD’s RDNA 2 graphics architectures. Based on this tweet, Intel will also be adding Mesh Shaders support on its Xe-HPG class discrete GPUs.

The technology helps to dramatically improve performance and image quality when rendering a scene with a substantial number of very complex objects. Take for instance a very complex & triangle-heavy mesh and what Mesh Shaders would essentially do is segment it into smaller meshlets. Each meshlet ideally optimizes the vertex re-use within it. Using the new hardware stages and this segmentation scheme, devs can render more geometry

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By: Hassan Mujtaba
Title: Intel’s Raja Koduri Teases Xe HPG Enthusiast Gaming Graphics Cards In Action Within 3DMark Mesh Shader Test, Launch Imminent?
Sourced From: wccftech.com/intels-raja-koduri-teases-xe-hpg-enthusiast-gaming-graphics-cards-in-action-3dmark-mesh-shader-test/
Published Date: Wed, 10 Feb 2021 07:21:19 +0000

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